Recompiled & tuned Spectrum Classic

Double Dash

Start in cave

    Player 1 (left)

  • ← → ↑ ↓dig and walk (also 1 2 3 4 = left, right, down, up)
  • Ctrlwith a direction: dig / take without moving (also 5)
  • Player 2 (right)

  • W A S Ddig and walk (also 6 7 8 9 = left, right, down, up)
  • Left Shiftwith a direction: dig / take without moving (also 0)
  • Both

  • Space + Right Shiftgive up the cave (or the button Restart cave)   Space + Alt end the game
  • Tabmap: the whole cave on the screen (also the button Map / πŸ—Ί on the controller); Tab again = the normal view
  • Respawnbutton under the game: your mole starts again on his start cell for a life, the cave stays as it is
  • Single playeronly player 1, the whole picture is his; he has to collect the diamonds of both players and has twice the time, the next cave comes as soon as he finishes this one
  • 1 2 3 4on the menu: start, controls (define the keys or Sinclair / Kempston joysticks), sounds AY 128 / beeper 48, music
  • Networkeach player uses the arrows + Ctrl (or W A S D + Shift) for his own mole; when a browser closes or crashes, the game waits and the button Rejoin on this page brings the player back

On a touch screen use the controller (its pads can be dragged by their grips) - it steers player 1, in a network game your own player. In full screen without it: drag anywhere = joystick, tap = fire.

Two moles dig through 24 caves full of diamonds, boulders, skulls and butterflies. Collect the diamonds together and get out through the flashing mole symbol – in some caves you share the count, in others each has his own; every fourth cave is a special one.

⬇ Windows version (.exe) – runs in its own window, works offline (the network game needs the internet)

See more on KAZA.cz/recomp

Double Dash © 1990 VooDoo. Code, game design, graphics and music by Tomáš Pártl, code by František Fuka (Fuxoft), loading screen by Antonín Pártl.

Graphics:   Speed: Γ—
Saved game:
Settings: Time: